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Luis García Grech
Luis García Grech
3D Artist & Creative Director
Los Angeles, United States

Summary

I am a creative director and designer working at the intersection of cinema, technology, and speculative storytelling.

Originally trained as an architect, I moved into filmmaking through SCI-Arc’s Master of Science in Fiction & Entertainment, where I began using worldbuilding as a narrative medium — designing environments, systems, and futures as a way to tell stories.

My work spans film, narrative design, and immersive media, including projects with artists, filmmakers, and most recently Apple, where I worked as a Visual Designer exploring new forms of image-making and storytelling.

I am also the co-founder of RAWx, a creative studio focused on creating original cinematic worlds and visual universes. Our work explores how environments can carry narrative, shaping atmosphere, emotion, and meaning.

I’m drawn to stories set at the edge of the known world: extreme landscapes, emerging technologies, and speculative futures, using worldbuilding as a way to explore what lies ahead.

I'm also the co-founder of RAW, a studio of speculative worldbuilders and explorers of uncharted territories. We seamlessly fuse design with 3D technology to craft narrative worlds-spaces where brands and storytellers can evoke emotion, leaving lasting impressions.

Looking forward to hearing from you!

Skills

Concept DesignEnvironment Design3D ModelingLightingTexturingPre-viz

Software proficiency

Maya
Maya
Blender
Blender
Cinema 4D
Cinema 4D
EmberGen
EmberGen
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
V-Ray
V-Ray
Nuke
Nuke
After Effects
After Effects
Photoshop
Photoshop
Premiere
Premiere
DaVinci Resolve
DaVinci Resolve

Reel